cerdit = Joseph DeDenan
Race Name = Arctic Human
Stat Adjustments
Str = +1
Con = +1
Race_Desctiption = Arctic humans take only half damage from cold
attacks. They can go into a berserker rage if outnumbered in a battle
giving them a +1 to hit, damage, and save throws along with the fact
that they do not go unconscious at 0 hit points. They get a +1 To hit
arctic ogres and arctic orcs. They detect snow drifts (false hills)
1-4 on 1d6. They get +2 to saves vs. poison. They can craft ice into
items (tools, weapons, armor pieces, etc...).