cerdit = Joseph DeDenan

Race Name = Arctic Human
Stat Adjustments

Str = +1
Con = +1


Race_Desctiption = Arctic humans take only half damage from cold attacks. They can go into a berserker rage if outnumbered in a battle giving them a +1 to hit, damage, and save throws along with the fact that they do not go unconscious at 0 hit points. They get a +1 To hit arctic ogres and arctic orcs. They detect snow drifts (false hills) 1-4 on 1d6. They get +2 to saves vs. poison. They can craft ice into items (tools, weapons, armor pieces, etc...).